Selected Articles from MMR on EU Video Game Law MMR 08-2024: AI and Games Benedikt Grindel: Editorial Christian-Henner Hentsch/Anselm Rodenhausen: Fields of application of AI in games Patrick Mitsching/Christian Rauda/Benjamin Sach: The seven most important AI use cases in the games industry Adrian Schneider: AI-supported coding in game development Kai Florian Furch: Voice Localization of Games Julian Klagge/Duygu Üge: AI and trade secret law in the games industry MMR 08-2023: Review of the copyright reform Axel Voss: Review of the copyright reform Christian-Henner Hentsch: No changes for video games under the DSM Directive? Christian Rauda: Spin-offs, remakes, prequels and sequels in computer games Kai Bodensiek: Digital cultural heritage and computer games Jonathan Pukas/Julian Waiblinger: Games in the age of UrhDaG Cordula Zimmer/Martin Soppe: Copyright contract law in the games sector Gregor Schmid: Guidelines and policies for Let’s Plays, copyright and the „UrhDaG“ MMR 08-2022: Friendly takeover in consumer protection law Christian-Henner Hentsch: Friendly takeover in consumer protection law Christian Rauda: Consumer protection law: „perennial issues“ in the games industry Konstantin Ewald/Leonie Schneider: Update required – new digital consumer laws Philipp Sümmermann/Konstantin Ewald: The German Fair Consumer Contracts Act Axel von Walter: EU Commission Guidelines on the UCP Directive and the UWG Kai Bodensiek: Dark Patterns or Game Design MMR 08-2021: Creative law for a creative industry Tobias Haar: Creative law for a creative industry Jürgen Bänsch/Christian-Henner Hentsch: Data processing in the video games industry Patrick Mitsching/Christian Rauda: Turning point in tracking usage behavior through games apps Kai Bodensiek/David Julian Hoffmann: Group Newsletters – Not a no-brainer! Andreas Lober/Susanne Klein: Privacy in Multiplayer Games and Games on Social Networks Axel von Walter: User Data, AI, and Automated Decision-Making in Games Flemming Moos: GDPR Enforcement by means of fines using the example of the games industry MMR 08-2020: Protection of Minors in the Games Industry Elisabeth Secker: Protection of Minors in the Games Industry Christian-Henner Hentsch/Lorenzo von Petersdorff: Statutory Protection of Minors in the Games Industry Andreas Lober/Florian Jäkel-Gottmann: Anti-Constitutional Symbols, Green Blood, Zombies and Poses Christian Rauda: Government Protection for Minors Using Apps and Parallel App-Stores Rules Marc Liesching: National games regulation for the EU area Kai Bodensiek: Usage risks in the structure of the German Youth Protection Act („Jugendschutzgesetz“) Felix Hilgert/Philipp Sümmermann: Youth Protection Compliance by Technical Means MMR 08-2019: New ways of law enforcement for games Konstantin Ewald: New ways of law enforcement for games Christian-Henner Hentsch: Piracy in the games industry Julian Waiblinger/Stanislaus Jaworski: Games Piracy – Website blocking as a means of law enforcement Thomas Merk/Adrian Schneider: Key selling: Legal limits to the trade with license keys for computer games Felix Hilgert/Martin Sester: Criminal liability for the operation of piracy servers Christian Rauda: Cheatbots in computer games