Berlin, 15 August 2022 – What are the trends in the German games market? How many people are employed in the development and publishing of computer and video games in Germany? And how have the conditions for game development changed here in Germany? Answers to these and many other questions can be found in the ‘Annual report of the German games industry 2022’ that was published today by game – the German Games Industry Association. Over nearly 60 pages, the annual report delivers a comprehensive overview that extends from video game players in Germany to market developments through to regional support measures and fundings. Various German games industry institutions have been given their own chapters, including devcom, the esports player foundation, the Foundation for Digital Games Culture (Stiftung Digitale Spielekultur) and the Entertainment Software Self-Regulation Body (USK), as have gamescom and the German Computer Games Awards (Deutscher Computerspielpreis). As a result, the ‘Annual report of the German games industry 2022’ succeeds in providing an in-depth look at the latest developments in Germany as a games location.
The annual report of the German games industry is published in German and English and is available free of charge on the game website:
game – the German Games Industry Association
We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.
game – Verband der deutschen Games-Branche e. V.
Phone: +49 (0)30 2408779-20