Martin Puppe
+49 30 240 87 79 20
Velyana Richter
+49 30 240 87 79 12
10.08.2023

Annual Report of the German Games Industry 2023

Even if the effects of the Corona pandemic were felt less and less in 2022, the year for the German games industry saw many changes; some favourable and some unfavourable. One of the absolute highlights was gamescom: for the first time since 2019, the world’s largest games event took place not only online but also on site in Cologne.
15.08.2022

Annual Report of the German Games Industry 2022

From the ongoing Covid-19 pandemic to the parliamentary elections, 2021 was an eventful year for the games industry in Germany. Computer and video game development initially continued on a positive path as people began working from home at the beginning of the pandemic, but as time went on, the inability of teams to do their creative work together in person presented significant challenges, and growing numbers of titles were delayed.
09.09.2021

Annual Report of the German Games Industry 2021

Last year was an extremely challenging one for all of us – and the games industry was no exception. The Covid-19 pandemic left its mark on many aspects of life in 2020. The highly complex process of game development had to be transitioned to a work-from-home environment, and esports tournaments that previously filled entire stadiums were held without the presence of spectators.
26.02.2020

Guide to the German Games Industry

The English-language publication The German Games Industry provides a comprehensive overview of, and promotes investment in, Germany as a games location. It includes data on the German gaming market, esports clubs, game developers and other actors in the games industry, as well as on gamescom and the offerings of training institutes and experts.
19.02.2020

Diversity

Alongside multiple partnerships and initiatives in the area of diversity, we provide a best practice guide on the subject. It offers specific tips and support tailored towards companies in the games industry.