Last year was an extremely challenging one for all of us – and the games industry was no exception. The Covid-19 pandemic left its mark on many aspects of life in 2020. The highly complex process of game development had to be transitioned to a work-from-home environment, and esports tournaments that previously filled entire stadiums were held without the presence of spectators. The international games industry’s most important events either took place entirely online – like gamescom or the GDC – or had to be cancelled. On the whole, however, the games market was not affected as badly as most other industries. Quite the opposite: within a year, the revenue generated by computer and video games and related hardware actually increased by 32 per cent in Germany – even after setting records the previous year. The Annual Report of the German Games Industry 2021 provides a comprehensive overview of the development of the games market and the games industry in Germany.